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Minimum Sistem Gereksinimi
* Windows XP SP3, Vista SP1
* Intel Pentium IV 2.4GHz or
equivalent processor
* • 1GB of RAM
* 8GB of free hard
disk space
* 4x DVD-ROM Drive
* DirectX 9.0c compatible
video card. 128MB Pixel Shader 2.0 (NVIDIA GeForce FX or ATI Radeon 9700
video card)
* DirectX 9.0c compatible sound card
*
DirectX 9.0c or higher (included on disc)
* Multiplayer: TCP / IP
192 kbps or higher
* Windows Compatible Keyboard
* 800 x
600 monitor resolution
Tavsiye Edilen Sistem Gereksinimi
* Windows XP SP3, Vista SP1
* Intel Core2 Duo 2.0GHz or
equivalent processor
* 2GB of RAM
* 8GB of free hard disk
space
* 8x DVD-ROM Drive
* DirectX 9.0c compatible video
card. 256MB Pixel Shader 3.0 (NVIDIA GeForce 7900 or ATI Radeon HD2400
or better)
* DirectX 9.0c compatible sound card
* DirectX
9.0c or higher (included on disc)
* Multiplayer: TCP / IP
Broadband Internet connection
* Windows compatible USB Gamepad
* 1280 x 720 monitor resolution
Desteklediği ekran
kartı serileri:
* NVIDIA - GeForce GTX285,
GTX280, GTX260, 9800, 9600, 8800, 8600,
8600, 8500, 7900, 7800, 7600,
7300, 7100, 6800, 6600, FX5900, FX5700,
FX5500, FX5200
* ATI -
Radeon HD4800, HD3800, HD2900, HD2400,
X1950, X1900, X1800, X1650,
X1600, X1550, X1300, X1050, X800, X700,
X550, X300, 9800, 9700
* PES 2010 focuses on enhancing the excitement of matches between
players,
making for a truly challenging experience that will constantly
test
the player. Intuitive zonal defending will cover spaces and
players
need to look constantly for new ways to attack. PES 2010
focuses on
being a real football simulation, as it requires both
strategic play
and quick reactions, as in real life. In addition to key
out-field
elements, goalkeepers are more versatile and with abilities
matching
those of modern shot-stoppers. The game’s referees have also
been
reworked, with smarter AI elements allowing them to make more
balanced
calls during matches.
* PES 2010 has undergone a major
visual
revamp, with its celebrated player likenesses and animations now
even
closer to those of real-life players – including live player
expressions
to be depicted with an improved lighting system which
differentiates
between various conditions! Stadium detail is also
massively
improved, with the grass and other in-stadium elements finely
depicted.
* Animations now dovetail into each other seamlessly,
with
dribbling and shots on goals worked into dribbling animations.
More
individual skills are also on show, including new flicks and
tricks
that have a definite showing on the way a game flows. Several
elements
have been completely reworked, with the dribbling, turning and
kicking
animations greatly enhanced, while there is a noticeable change
in
pace when a player passes a ball from a standing position than from
within
a run.
* Crowd reactions to the on-field action are now
more
varied, with all new chants and cheers. The subtle difference
between
Home and Away matches will be reproduced, and the crowd will
react
spontaneously to specific situations in a game, showing their
disdain
or pleasure as fouls are committed and goals scored. Likewise,
the
commentary has been altered to offer a fresher, more concise
overview
of the game.
* Master League has been thoroughly
renewed with
the enhancement of managerial aspects, which enables users
to enjoy
managing a team for a longer career lifespan. Seen by many as
a key
contributor to the series’ success, the Master League elements in
PES
2010 have been bolstered by far-ranging and vital new additions,
dedicated
to enriching the mode. Further details will be announced
shortly.
* The Tokyo team has worked to improve the AI of the
game, with
Teamvision 2.0 implemented. Midfielders and defenders now
work
together to cover open space and close down attacks, meaning that
cover
can be provided for lower-ranked defenders. This also has the
additional
effect of removing soft goals, thus returning PES 2010 to
its
simulation roots. In terms of attacking, players can also now move
several
players once, sending them into different areas, opening up
more
goal-scoring possibilities than ever before. As such, PES 2010
necessitates
a new level of control from the player. Strategic thinking
is as
important as quick passing, but the new system greatly opens the
way
the player oversees control of the team. In free kick scenarios,
for
instance, players can now instigate the runs of the players
awaiting
the ball in the penalty area.
* In previous PES games,
the
team formation has determined the movements of the players. PES
2010
introduces a new system wherein the individual attacking and
defending
nature of the players is integral to the way they play. Each
player
enjoys unique AI tied into their best abilities, and is
reflected in
the actions of their team mates – i.e. if a player who is
known to be
a good crosser of the ball is in possession, more players
will flood
the penalty area to receive it. Similarly, if a player is
known to
be good with close control, defenders will work to cover their
stronger
side, while lone strikers will be automatically supported by
midfielders
on receipt of the ball.
* A new power gauge system
allows
users to balance their strategy in a quick, but wide-ranging way
before
a match. Every element – pass frequency, movement, the line of
defence,
width of play, or the position of the front line – can be
altered to
match those of a favoured club: Juventus Turin are a
dangerous side
on the counter-attack, for instance, while FC Barcelona
use width in
their attack. These formulations can be altered at any
point, too,
with Home and Away matches forcing different circumstances
on the
user, as does the rigours of a Master League season.
* An all-new
system has been implemented, offering greater control, placing and
accuracy.
* A new dedicated section of the Tokyo team is
committed to improving
the online side of PES 2010. More downloadable
content is also planned.
Konami has supported PES 2009 with the
release of new licensed teams,
transfer updates, etc, and this
support will grow for PES 2010. Team
and content updates are planned
throughout the game’s lifespan. These
will make the game even more
bespoke to the player’s match day needs.
* PES 2010 delivers a
pace of game in tune with football played at the
highest level.
Triangulation of passes and use of off-the-ball runs are
key to
breaking down the opposition, forcing the player to use the
strengths
of their team mates to create scoring opportunities. Gone are
‘soft’
goals that can be used to break the deadlock; instead, only
working
the channels and the precision play expected of great players
will
make a difference.
* Key skills of the many players have
now
been attributed names, allowing users to incorporate them into
their
play strategy. Cover star Torres, for instance, is renowned for
his
ability to receive a pass in the penalty area, and to drop the ball
to
a teammate in a good position for a goal-scoring opportunity. As
such,
he is labeled a ‘Fox in the Box’ and Goal Poacher’, in line with
his
prowess in both scoring and setting up goals. Player
characteristics
are more vividly reproduced by these names. Instant
Tactical
Switching: Konami has already unveiled its new tactical bar
system
related to PES 2010’s attacking and defensive elements, but can
now
reveal additional information. Each team has unique settings
matching
their real-life playing styles. Torres at Liverpool, for
instance,
will recreate the Merseyside club’s sophisticated play and
high
numbers in attack, their pressing from midfield, strong defensive
line,
and width across the pitch. For the offense, the default settings
support
wide attacks and the aim to move in the back of the opponent’s
defense
line. The user can summon the bar instantly during a match to
adjust
team tactics to enhance their defence or strengthen attacks.
*
The Master League now incorporates both the Champions League and
Europa
Leagues in its content, offering a complete season for players
to
enjoy. Success in the Master League will see players streamed into
these
competitions. The lure of European football can also be used to
attract
stronger players to your side, with transfer dealings and
contracts
now significantly more realistic in their use.
*
Manual
Goalkeepers: PES 2010 will be the only soccer title to offer
users
complete control of the keeper. Players can switch to their
goalkeeper
at any time, and defend their goal as they see fit without
relying
on AI.
* New Goalkeeper Moves: Players can now perform
quick
under-arm throws to their nearest defender to get attacks rolling
more
quickly.
* All-New Animation: Key animation related to
dribbling,
running, turning, etc, has been reworked and enhanced,
creating a
more natural and organic feel to the way players chase down
balls,
sprint downfield, change direction and move around the pitch.
The
result is a more fluid and natural look to the game.
*
Fine-tuned
Close Control: The PES Productions team has worked to
improve
trapping of the ball and basic close control elements, giving
the
user more ways to spread and move the ball around effortlessly and
more
accurately.
* Manual Ball Request: The ability to demand
the
ball when running into space is now available to the player, and
will
be accessible in all game modes, such as multi-player, online, etc.
* Simpler Skills: Moves such as feints, drag backs and upper body
feints
can be applied more naturally when taking on or trying to beat
an
opponent. The PES series has long been associated with clever flicks
and
tricks, and PES 2010 will boast the most to date.
* PES 2010
reunites
Jon Champion and Mark Lawrenson in the game’s virtual
commentary
box, but in a more effective way than before. The commentary
is now
more tied to the action, with comments detailing player ability,
significant
match history and analysis, within a more concise and
detailed
delivery designed to mimic the presentation of games.
9 MB'LIK YAMAYI İNDİRMEK İÇİN AŞAĞIDAKİ
BAĞLANTIYA TIKLAYIN
Linkleri Görebilmek İçin Mesaj Atınız !!
Linkleri Görebilmek İçin Mesaj Atınız !!
Linkleri Görebilmek İçin Mesaj Atınız !!
this imageReduce
this image Click
to see fullsize
Minimum Sistem Gereksinimi
* Windows XP SP3, Vista SP1
* Intel Pentium IV 2.4GHz or
equivalent processor
* • 1GB of RAM
* 8GB of free hard
disk space
* 4x DVD-ROM Drive
* DirectX 9.0c compatible
video card. 128MB Pixel Shader 2.0 (NVIDIA GeForce FX or ATI Radeon 9700
video card)
* DirectX 9.0c compatible sound card
*
DirectX 9.0c or higher (included on disc)
* Multiplayer: TCP / IP
192 kbps or higher
* Windows Compatible Keyboard
* 800 x
600 monitor resolution
Tavsiye Edilen Sistem Gereksinimi
* Windows XP SP3, Vista SP1
* Intel Core2 Duo 2.0GHz or
equivalent processor
* 2GB of RAM
* 8GB of free hard disk
space
* 8x DVD-ROM Drive
* DirectX 9.0c compatible video
card. 256MB Pixel Shader 3.0 (NVIDIA GeForce 7900 or ATI Radeon HD2400
or better)
* DirectX 9.0c compatible sound card
* DirectX
9.0c or higher (included on disc)
* Multiplayer: TCP / IP
Broadband Internet connection
* Windows compatible USB Gamepad
* 1280 x 720 monitor resolution
Desteklediği ekran
kartı serileri:
* NVIDIA - GeForce GTX285,
GTX280, GTX260, 9800, 9600, 8800, 8600,
8600, 8500, 7900, 7800, 7600,
7300, 7100, 6800, 6600, FX5900, FX5700,
FX5500, FX5200
* ATI -
Radeon HD4800, HD3800, HD2900, HD2400,
X1950, X1900, X1800, X1650,
X1600, X1550, X1300, X1050, X800, X700,
X550, X300, 9800, 9700
* PES 2010 focuses on enhancing the excitement of matches between
players,
making for a truly challenging experience that will constantly
test
the player. Intuitive zonal defending will cover spaces and
players
need to look constantly for new ways to attack. PES 2010
focuses on
being a real football simulation, as it requires both
strategic play
and quick reactions, as in real life. In addition to key
out-field
elements, goalkeepers are more versatile and with abilities
matching
those of modern shot-stoppers. The game’s referees have also
been
reworked, with smarter AI elements allowing them to make more
balanced
calls during matches.
* PES 2010 has undergone a major
visual
revamp, with its celebrated player likenesses and animations now
even
closer to those of real-life players – including live player
expressions
to be depicted with an improved lighting system which
differentiates
between various conditions! Stadium detail is also
massively
improved, with the grass and other in-stadium elements finely
depicted.
* Animations now dovetail into each other seamlessly,
with
dribbling and shots on goals worked into dribbling animations.
More
individual skills are also on show, including new flicks and
tricks
that have a definite showing on the way a game flows. Several
elements
have been completely reworked, with the dribbling, turning and
kicking
animations greatly enhanced, while there is a noticeable change
in
pace when a player passes a ball from a standing position than from
within
a run.
* Crowd reactions to the on-field action are now
more
varied, with all new chants and cheers. The subtle difference
between
Home and Away matches will be reproduced, and the crowd will
react
spontaneously to specific situations in a game, showing their
disdain
or pleasure as fouls are committed and goals scored. Likewise,
the
commentary has been altered to offer a fresher, more concise
overview
of the game.
* Master League has been thoroughly
renewed with
the enhancement of managerial aspects, which enables users
to enjoy
managing a team for a longer career lifespan. Seen by many as
a key
contributor to the series’ success, the Master League elements in
PES
2010 have been bolstered by far-ranging and vital new additions,
dedicated
to enriching the mode. Further details will be announced
shortly.
* The Tokyo team has worked to improve the AI of the
game, with
Teamvision 2.0 implemented. Midfielders and defenders now
work
together to cover open space and close down attacks, meaning that
cover
can be provided for lower-ranked defenders. This also has the
additional
effect of removing soft goals, thus returning PES 2010 to
its
simulation roots. In terms of attacking, players can also now move
several
players once, sending them into different areas, opening up
more
goal-scoring possibilities than ever before. As such, PES 2010
necessitates
a new level of control from the player. Strategic thinking
is as
important as quick passing, but the new system greatly opens the
way
the player oversees control of the team. In free kick scenarios,
for
instance, players can now instigate the runs of the players
awaiting
the ball in the penalty area.
* In previous PES games,
the
team formation has determined the movements of the players. PES
2010
introduces a new system wherein the individual attacking and
defending
nature of the players is integral to the way they play. Each
player
enjoys unique AI tied into their best abilities, and is
reflected in
the actions of their team mates – i.e. if a player who is
known to be
a good crosser of the ball is in possession, more players
will flood
the penalty area to receive it. Similarly, if a player is
known to
be good with close control, defenders will work to cover their
stronger
side, while lone strikers will be automatically supported by
midfielders
on receipt of the ball.
* A new power gauge system
allows
users to balance their strategy in a quick, but wide-ranging way
before
a match. Every element – pass frequency, movement, the line of
defence,
width of play, or the position of the front line – can be
altered to
match those of a favoured club: Juventus Turin are a
dangerous side
on the counter-attack, for instance, while FC Barcelona
use width in
their attack. These formulations can be altered at any
point, too,
with Home and Away matches forcing different circumstances
on the
user, as does the rigours of a Master League season.
* An all-new
system has been implemented, offering greater control, placing and
accuracy.
* A new dedicated section of the Tokyo team is
committed to improving
the online side of PES 2010. More downloadable
content is also planned.
Konami has supported PES 2009 with the
release of new licensed teams,
transfer updates, etc, and this
support will grow for PES 2010. Team
and content updates are planned
throughout the game’s lifespan. These
will make the game even more
bespoke to the player’s match day needs.
* PES 2010 delivers a
pace of game in tune with football played at the
highest level.
Triangulation of passes and use of off-the-ball runs are
key to
breaking down the opposition, forcing the player to use the
strengths
of their team mates to create scoring opportunities. Gone are
‘soft’
goals that can be used to break the deadlock; instead, only
working
the channels and the precision play expected of great players
will
make a difference.
* Key skills of the many players have
now
been attributed names, allowing users to incorporate them into
their
play strategy. Cover star Torres, for instance, is renowned for
his
ability to receive a pass in the penalty area, and to drop the ball
to
a teammate in a good position for a goal-scoring opportunity. As
such,
he is labeled a ‘Fox in the Box’ and Goal Poacher’, in line with
his
prowess in both scoring and setting up goals. Player
characteristics
are more vividly reproduced by these names. Instant
Tactical
Switching: Konami has already unveiled its new tactical bar
system
related to PES 2010’s attacking and defensive elements, but can
now
reveal additional information. Each team has unique settings
matching
their real-life playing styles. Torres at Liverpool, for
instance,
will recreate the Merseyside club’s sophisticated play and
high
numbers in attack, their pressing from midfield, strong defensive
line,
and width across the pitch. For the offense, the default settings
support
wide attacks and the aim to move in the back of the opponent’s
defense
line. The user can summon the bar instantly during a match to
adjust
team tactics to enhance their defence or strengthen attacks.
*
The Master League now incorporates both the Champions League and
Europa
Leagues in its content, offering a complete season for players
to
enjoy. Success in the Master League will see players streamed into
these
competitions. The lure of European football can also be used to
attract
stronger players to your side, with transfer dealings and
contracts
now significantly more realistic in their use.
*
Manual
Goalkeepers: PES 2010 will be the only soccer title to offer
users
complete control of the keeper. Players can switch to their
goalkeeper
at any time, and defend their goal as they see fit without
relying
on AI.
* New Goalkeeper Moves: Players can now perform
quick
under-arm throws to their nearest defender to get attacks rolling
more
quickly.
* All-New Animation: Key animation related to
dribbling,
running, turning, etc, has been reworked and enhanced,
creating a
more natural and organic feel to the way players chase down
balls,
sprint downfield, change direction and move around the pitch.
The
result is a more fluid and natural look to the game.
*
Fine-tuned
Close Control: The PES Productions team has worked to
improve
trapping of the ball and basic close control elements, giving
the
user more ways to spread and move the ball around effortlessly and
more
accurately.
* Manual Ball Request: The ability to demand
the
ball when running into space is now available to the player, and
will
be accessible in all game modes, such as multi-player, online, etc.
* Simpler Skills: Moves such as feints, drag backs and upper body
feints
can be applied more naturally when taking on or trying to beat
an
opponent. The PES series has long been associated with clever flicks
and
tricks, and PES 2010 will boast the most to date.
* PES 2010
reunites
Jon Champion and Mark Lawrenson in the game’s virtual
commentary
box, but in a more effective way than before. The commentary
is now
more tied to the action, with comments detailing player ability,
significant
match history and analysis, within a more concise and
detailed
delivery designed to mimic the presentation of games.
9 MB'LIK YAMAYI İNDİRMEK İÇİN AŞAĞIDAKİ
BAĞLANTIYA TIKLAYIN
Linkleri Görebilmek İçin Mesaj Atınız !!
Linkleri Görebilmek İçin Mesaj Atınız !!
Linkleri Görebilmek İçin Mesaj Atınız !!